Mini Golf Matchup Released!

Categories:Announcements, Mini Golf Matchup, Successes, Video

Here’s the trailer and links to our latest and greatest, Mini Golf Matchup! It hit #1 in over 20 countries. Get it now!

iOS: http://bit.ly/RJMiniGolfMatchup

Android: http://bit.ly/MiniGolfAndroid

Join us!

Categories:Staff Blog

Hey everyone,

Before we finish doing up our website you can still get in touch and join in the fun on our Facebook page and Twitter feed.  See you there!

Cheers,

Rocket Jump Team.

Website update coming

Categories:Staff Blog

Hi everyone,

As you can probably tell, this web site is very out of date. That’s because we have put all our efforts into making Major Mayhem the best game it can be. Rest assured that this is the Official Rocket Jump web site and we are still receiving all e-mails sent to us through the contact page.

We will be updating this site as soon as possible.

Cheers,

Rocket Jump Team.

Rocket Jump website is live!

Categories:Announcements

Rocket Jump Logo

The Rocket Jump website is here at long last! It’s pretty bare bones at the moment I know but we’ll soon be filling it up with the latest developments here at Rocket Jump.

Get to the Chopper Video Progress 20/06/11

Categories:Development, Get to the Chopper, Video

Play through of a level in Get to the Chopper. There are still plenty more features and visuals to go in plus all the sound is place-holder, but at least you’ll get an idea of how it plays. :)

Get To The Chopper Progress 18/06/11

Categories:Development, Get to the Chopper

Gameplay has come a long way in the last week. The addition of a simple yet compelling combo system helps that a lot. More props have been added and I’ve started the long road of building an hour or so of game content. We now have 4 levels! Here’s a peek at some of the new props, enemies and explosive red barrels!

Sounds, CPU and everything inbetween.

Categories:Uncategorized

Here’s something you Unity developers should know when developing for mobile or low end devices.

Sounds can kill!

Well actually they won’t but they can have you chasing your tail for a while and a half! You see the Unity profiler has a CPU section which is great for finding out what’s taking up all the precious CPU time right? Well… not always. Unity on the iPhone uses the Apple sound decoder which is great because it’s faster/better, sadly it does not show up in the CPU profiler. Instead the only indication of its expense is in the Audio profiler.

This may not seem like a big deal but the real problem is that when the audio thread is decoding lots of sounds at once it starves the main thread of time and what’s really bad is this appears in the CPU profiler as random spikes in random functions throughout your program. This is a big gotchya!I was scratching my head trying to figure out why functions with almost nothing in them were taking 20 milliseconds. It got to the point where I was trying random things like reducing the total number of objects in the scene, killing specific effects and assets and it was all in vain.

So just a word of warning to you all when you add your sound effects to Unity. Make sure they are set to ‘Decompress on load‘. This may give you a few more MBs of memory usage but it’s worth it as any other setting will cost you about 5-10% CPU per sound playing.

Get To The Chopper Progress 09/06/2011

Categories:Development, Get to the Chopper

I haven’t posted many screen shots recently so here are some. We just did a big overhaul of all our shaders. They are now more efficient and look better! I also found 35% more CPU through changing how sounds are done so it’s running really good (almost 100fps) on iPhone 4 now… But that’s a fail/win story for later.

Right now here’s a time-laps of our day night cycle in action! Enjoy.

Asset Store Progress?

Categories:Asset Store, Failures

So some of you might be wondering how my asset store experiment is going… Well… It’s not. There is a bug in Unity that is preventing me from submitting to the Asset Store. I’ve received a very small amount of attention from tech support, something along the lines of “try turning it off and on again” – Do you not think I’ve turned off Unity in the week it took you to reply to my support request??!?!

 

Anyway, vent over. Some day in the distant future I might be able to tell you I’m able to feed myself from the Asset Store income. But for now I’ll go back to busking while it takes them another week to reply to me.

Big Milestone!

Categories:Successes

I drank my 100th cup of tea while working ‘at’ Rocket Jump today!

 

WOOOO!