Archive for category: Get to the Chopper

Get to the Chopper Video Progress 20/06/11

Play through of a level in Get to the Chopper. There are still plenty more features and visuals to go in plus all the sound is place-holder, but at least you’ll get an idea of how it plays.

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Get To The Chopper Progress 18/06/11

Categories:Development, Get to the Chopper

Gameplay has come a long way in the last week. The addition of a simple yet compelling combo system helps that a lot. More props have been added and I’ve started the long road of building an hour or so of game content. We now have 4 levels! Here’s a peek at some of the [...]

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Get To The Chopper Progress 09/06/2011

Categories:Development, Get to the Chopper

I haven’t posted many screen shots recently so here are some. We just did a big overhaul of all our shaders. They are now more efficient and look better! I also found 35% more CPU through changing how sounds are done so it’s running really good (almost 100fps) on iPhone 4 now… But that’s a [...]

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Get To The Chopper Progress 04/05/11

So I haven’t blogged in a while.. here’s some tasty screen shots to make up. Note the new assets (place-holder disclaimer). The Perfectly green sky was my addition. Corie move aside, coder art is here! There are a couple things to note in this screen shot. 1) The sky changed to a dramatic red colour! [...]

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Get To The Chopper Progress 17/04/11

Here’s some screens of the progress we’ve made this week on our second prototype. Our first prototype wasn’t jelling so we started a new one and it’s going well so far! Monday Grey boxes and basic shooting and running gameplay Wednesday Art assets! including my awesome chopper model built in Unity Friday Animation Grenades When [...]

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