Get to the Chopper Video Progress 20/06/11
Play through of a level in Get to the Chopper. There are still plenty more features and visuals to go in plus all the sound is place-holder, but at least you’ll get an idea of how it plays.
Read morePlay through of a level in Get to the Chopper. There are still plenty more features and visuals to go in plus all the sound is place-holder, but at least you’ll get an idea of how it plays.
Read moreGameplay has come a long way in the last week. The addition of a simple yet compelling combo system helps that a lot. More props have been added and I’ve started the long road of building an hour or so of game content. We now have 4 levels! Here’s a peek at some of the [...]
Read moreI haven’t posted many screen shots recently so here are some. We just did a big overhaul of all our shaders. They are now more efficient and look better! I also found 35% more CPU through changing how sounds are done so it’s running really good (almost 100fps) on iPhone 4 now… But that’s a [...]
Read moreSo some of you might be wondering how my asset store experiment is going… Well… It’s not. There is a bug in Unity that is preventing me from submitting to the Asset Store. I’ve received a very small amount of attention from tech support, something along the lines of “try turning it off and on [...]
Read moreYeah so… the day had to come where Unity finally showed a weakness. Sadly for me it’s show a few all in one day which made me rage a little. So I thought I’d write a quick list of things you should be mindful of when using Unity and what limitations you may be faced [...]
Read moreFor those that don’t know Unity has a feature called the Asset Store. The Asset Store allows Unity developers to place packages of art assets, sounds, scripts, tools, ect and sell them at a price to other developers. My first thought when I saw this was hey that’s a neat feature to have built right [...]
Read moreSo as a lot of you know there is a 20MB limit on apps you download over air (3G) on iPhone devices. I was a little bit worried that Unity would come with all sorts of bloat and there’d be trouble trying to get it to fit in the size limit. This is important because [...]
Read moreSo I haven’t blogged in a while.. here’s some tasty screen shots to make up. Note the new assets (place-holder disclaimer). The Perfectly green sky was my addition. Corie move aside, coder art is here! There are a couple things to note in this screen shot. 1) The sky changed to a dramatic red colour! [...]
Read moreHere’s some screens of the progress we’ve made this week on our second prototype. Our first prototype wasn’t jelling so we started a new one and it’s going well so far! Monday Grey boxes and basic shooting and running gameplay Wednesday Art assets! including my awesome chopper model built in Unity Friday Animation Grenades When [...]
Read moreSo I knew Unity was awesome. I never realised how awesome! Let me list a few things that make working in Unity the best decision I’ve made in my whole career. 1) Scripting in C# c# in Unity gives you full auto complete and a great debugger using Mono Develop. Scripts update live as you [...]
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