Archive for month: June, 2011

Rocket Jump website is live!

Categories:Announcements

The Rocket Jump website is here at long last! It’s pretty bare bones at the moment I know but we’ll soon be filling it up with the latest developments here at Rocket Jump.

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Get to the Chopper Video Progress 20/06/11

Play through of a level in Get to the Chopper. There are still plenty more features and visuals to go in plus all the sound is place-holder, but at least you’ll get an idea of how it plays.

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Get To The Chopper Progress 18/06/11

Categories:Development, Get to the Chopper

Gameplay has come a long way in the last week. The addition of a simple yet compelling combo system helps that a lot. More props have been added and I’ve started the long road of building an hour or so of game content. We now have 4 levels! Here’s a peek at some of the [...]

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Sounds, CPU and everything inbetween.

Categories:Uncategorized

Here’s something you Unity developers should know when developing for mobile or low end devices. Sounds can kill! Well actually they won’t but they can have you chasing your tail for a while and a half! You see the Unity profiler has a CPU section which is great for finding out what’s taking up all [...]

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Get To The Chopper Progress 09/06/2011

Categories:Development, Get to the Chopper

I haven’t posted many screen shots recently so here are some. We just did a big overhaul of all our shaders. They are now more efficient and look better! I also found 35% more CPU through changing how sounds are done so it’s running really good (almost 100fps) on iPhone 4 now… But that’s a [...]

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Asset Store Progress?

Categories:Asset Store, Failures

So some of you might be wondering how my asset store experiment is going… Well… It’s not. There is a bug in Unity that is preventing me from submitting to the Asset Store. I’ve received a very small amount of attention from tech support, something along the lines of “try turning it off and on [...]

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